AMERICAN-STATESMAN STAFF
Friday, June 08, 2007
When Gov. Rick Perry signed into law Thursday a bill setting up $22 million in film incentives Thursday, he gave the video game industry a boost, too.
In a first for
"I feel very good about people beginning to appreciate the video game industry," said Bob Hudgins, the director of the Texas Film Commission, which will administer the incentive program. "It's an industry we want to foster and retain in the state, and acknowledging they are out there and the state is making an attempt to assist those companies is a major positive statement to the industry."
The grant gives up to 5 percent of the total in-state spending on a video or computer game project, capped at $250,000.
It's a lot smaller than the film grant, which goes up to $2 million per
production, but
"It may not be the most generous incentive, but at least it's something," Hudgins said.
Local game developers say this has more of a symbolic than financial impact.
"This is a great first step in trying to support developers who already are
in the state of
The Texas Motion Picture Alliance, while emphasizing film incentives, helped get games included in the incentive program.
"Our industry doesn't have a very sophisticated lobbying process," Garriott said. "I do believe the legislators that have carried this through for us have done so in spite of the utter lack of lobbying."
The game industry has struggled to distance itself from the stereotype of a "Grand Theft Auto" game, which glorifies the gangster life and encourages players to shoot and kill police officers.
Game company Amaze Entertainment Inc., which has an office in downtown
"What we do is mass-market mainstream family-friendly stuff," Executive Director Rodney Gibbs said. The incentive program "is helping to overcome that stigma we still suffer from: 'Oh, games; that's shooting people.' That's just like saying all films are Quentin Tarantino films."
To appease some concerned legislators, the incentive program was structured to guard against paying companies that make violent games. The state will be allowed to pick and choose projects, eliminating those that have "inappropriate content" or are "obscene."
Game companies are left wondering which projects could be deemed "inappropriate."
Hudgins said his office is still "wrangling with" how to implement the new law. He said projects will be examined as a whole, and specific instances of violence or nudity do not mean a project won't be considered.
"My primary job is to bring projects to the state of
lrockwell@statesman.com; 445-3819
What is it?
A grant of up to 5 percent of the total in-state spending for a film, television, commercial or video game project.
This amount is capped at $2 million for a film, $2.5 million for a television program, $200,000 for a commercial or series of commercials and $250,000 for a 'digital interactive media project,' or game.
How to qualify:
1. For a film, commercial or video game project, 70 percent of the people
working on it must be
2. For a film or television project, the amount of in-state spending should be at least $1 million. For a commercial or video game project, the in-state spending should be at least $100,000.
3. The project cannot be defined as 'obscene' under
How to apply:
1. Go to the Texas Film Commission Web site at www.texas filmcommission.com and click on 'incentives.'
To apply, a company must include an estimate of the total amount of in-state spending on the project and an estimated number of jobs it will produce. Also include a storyboard, script or game design document.
2. Also, submit an estimated budget, and once the project is completed, turn in receipts, invoices and pay orders that reflect the total amount of in-state spending that occurred.
Other states or countries that have incentive or tax credit programs for game
companies: